Alisa is my name, illustration and concept art are my game. I especially love drawing cute and magical things.
UI Mockups, Asset Creation & Implementation
- illustrations for new cards / items
- ux design & mockup for new features
- supporting ui artwork
- design promotional material
- User Interface artwork & concept
- Environment & character concept artwork
- Illustration, branding & graphic design for inter-office and public promotions
- User experience & user interface artwork for console ( Xbox 360, PS3, PS4, Xbox One) and PC games.
- Created UI wireframes, conceptual mock ups, animated demos of functionality, final assets and final animation. Handled basic implementation using Flash with Scaleform if called for.
- Collaborated with engineers in implementing UI, providing updated assets and fixes to art as needed
- Optimized user interface assets for gaming console and pc platforms.
- NDA project: Conceptualized user experience and interface on several aspects of game in development, contributed concept artwork
- Blacklight Retribution: contributed assets to continuing development, helped conceptualize possibl new visual ui style, icons, promotional material, emblems, camo textures
- Console Ports: Reorganizing existing asset usage and libraries, creating new assets in style of game being ported, modify existing assets for higher definition usage.
- User experience & user interface artwork for PC games and touch devices.
- Created ui wireframes, mock ups, animated demos, final assets and animations.
- Collaboration on a team and working with engineer in correctly implementing UI.
- 3D texturing for small assets
- Government projects: UI Artist/ UI Animator - Provided UI wireframes and concepts for UI menu flow as well as creating additional scenes within an already established UI style. Assisted in texturing some smaller assets; maps, photos, etc. Created a small introduction movie for part of one of the projects. Assisted in ensuring assets would implement correctly in engine.
- America's Army Proving Grounds: UI Animator: Created UI animation concepts.
- S.T.E.M: UI Lead / UI Animator: As the lead UI / graphic artist on this project I concepted/designed/iterated and art directed the UI as well as HUD elements seen in game. I worked with our game designers to ensure UI was easy to use and understandable. I provided sprite sheets and assets for implementation and worked with our engineers to correctly display these assets. I worked with our FX artist in displaying some of the HUD call outs seen in the game world. I also created the iconography seen throughout the game.
- Console ports: UI Artist / UI Animator: Assisted UI lead and engineers with implementing new assets, modifying existing assets, designing new scenes where needed as well as animating. I also provide feedback and insight in discussions of user experience.
Concept work: characters, story paintings, general feel for the different types or civilizations available to play.