Website powered by
Alisa Bishop
Alisa Bishop
Illustration & Design
Seattle, United States

Summary

Alisa is my name, illustration and concept art are my game. I especially love drawing cute and magical things.

Skills

Concept ArtIllustrationUser Interface DesignCharacter DesignGraphic Design

Software proficiency

Illustrator
Illustrator
Maya
Maya
Corel Painter
Corel Painter
Photoshop
Photoshop
Unity
Unity
InDesign
InDesign
Flash
Flash
Procreate
Procreate
Dreamweaver
Dreamweaver
Animate
Animate
Adobe XD
Adobe XD
Nomad Sculpt
Nomad Sculpt

Experience

  • Senior UI/UX Artist at The Pokémon Company International
    Seattle, United States of America
    April 2020 - Present

    UI Mockups, Asset Creation & Implementation

  • UI Artist / Illustrator at Valkyrie Entertainment
    Seattle, WA, United States of America
    March 2016 - April 2020

    - illustrations for new cards / items

    - ux design & mockup for new features

    - supporting ui artwork

    - design promotional material

  • UI Artist at Big Red Button Entertainment
    San, United States of America
    January 2016 - March 2016

    - User Interface artwork & concept

  • User Interface / Concept Artist at Hardsuit Labs
    Seattle, WA, United States of America
    January 2015 - January 2016

    - Environment & character concept artwork

    - Illustration, branding & graphic design for inter-office and public promotions

    - User experience & user interface artwork for console ( Xbox 360, PS3, PS4, Xbox One) and PC games.

    - Created UI wireframes, conceptual mock ups, animated demos of functionality, final assets and final animation. Handled basic implementation using Flash with Scaleform if called for.

    - Collaborated with engineers in implementing UI, providing updated assets and fixes to art as needed

    - Optimized user interface assets for gaming console and pc platforms.

    - NDA project: Conceptualized user experience and interface on several aspects of game in development, contributed concept artwork

    - Blacklight Retribution: contributed assets to continuing development, helped conceptualize possibl new visual ui style, icons, promotional material, emblems, camo textures

    - Console Ports: Reorganizing existing asset usage and libraries, creating new assets in style of game being ported, modify existing assets for higher definition usage.

  • User Interface Artist at Zombie Studios
    Seattle, WA, United States of America
    July 2012 - January 2015

    - User experience & user interface artwork for PC games and touch devices.

    - Created ui wireframes, mock ups, animated demos, final assets and animations.

    - Collaboration on a team and working with engineer in correctly implementing UI.

    - 3D texturing for small assets

    - Government projects: UI Artist/ UI Animator - Provided UI wireframes and concepts for UI menu flow as well as creating additional scenes within an already established UI style. Assisted in texturing some smaller assets; maps, photos, etc. Created a small introduction movie for part of one of the projects. Assisted in ensuring assets would implement correctly in engine.

    - America's Army Proving Grounds: UI Animator: Created UI animation concepts.

    - S.T.E.M: UI Lead / UI Animator: As the lead UI / graphic artist on this project I concepted/designed/iterated and art directed the UI as well as HUD elements seen in game. I worked with our game designers to ensure UI was easy to use and understandable. I provided sprite sheets and assets for implementation and worked with our engineers to correctly display these assets. I worked with our FX artist in displaying some of the HUD call outs seen in the game world. I also created the iconography seen throughout the game.

    - Console ports: UI Artist / UI Animator: Assisted UI lead and engineers with implementing new assets, modifying existing assets, designing new scenes where needed as well as animating. I also provide feedback and insight in discussions of user experience.

  • Concept Artist / Illustrator at Theogenic
    Seattle, WA, United States of America
    January 2010 - July 2010

    Concept work: characters, story paintings, general feel for the different types or civilizations available to play.